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- Path: nntp.teleport.com!sschaem
- From: sschaem@teleport.com (Stephan Schaem)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Wolfenstein Texture mapping problem
- Date: 26 Feb 1996 17:05:02 GMT
- Organization: Teleport - Portland's Public Access (503) 220-1016
- Message-ID: <4gsp7u$2l0@maureen.teleport.com>
- References: <38232549@kone.fipnet.fi> <4gk3jl$4po@maureen.teleport.com> <38232662@kone.fipnet.fi>
- NNTP-Posting-Host: julie.teleport.com
- X-Newsreader: TIN [version 1.2 PL2]
-
- Jyrki Saarinen (jsaarinen@kone.fipnet.fi) wrote:
-
- : > move.l d3,d2
- : > and.w d0,d2
- : > movea.l d2,a0
- : > move.b (a0),(a1)+
- : > addx.l d1,d0
- : >
- : > Humm, 15cycle...
-
- : I think this is obsolete. 2 cycles more and there will be
- : a normal mapper.
-
- I was talking about pattern mapping... the above was not what
- I had in mind. my mistake.
- But anyway.. if you map 32x32 texture why not use this 13% speed
- increase? its not abosolete, unless you think and extra 13% is.
-
- Stephan
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-